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Scaleable Multitasking Microworlds

Research on human cognition in dynamic human-machine systems has to cope with a multitude of difficulties that stem from the domain. Complexity and dynamics of the task are nearly unlimited sources of variance that can be hardly controlled in real live situations. Experimentation with classical stimuli that can be easily provided in the lab, on the other hand, they may suffer from a lack of ecological validity and results are hardly transferable back to the domain.

Microworlds are promissing experimentational tools, that fill the gap between the before-mentioned extremes. Looking at microworlds from the point of real systems, they appear as reduced and simplified model environments that have some aspects in common with the real world. Coming from the lab-side, they might be interpreted as overly rich stimuli.

The following table provides a collection of microworlds that nicely illustrates this statement. The most simple microworld reflects only the most important attributes of a real world control solution. System dynamics, interaction patterns and information processing is largely simplified, however trained perceptional strategies can be reused. On the other end of the continuum one can find a microworld, that provides a high fidelity emulation of interaction principles of the operator console of a selected industrial scale control system.

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Description

Control+Timing

This is the simplest of the microworlds. The tasks are reduced to the max - a simple one-click control-task and a timing task.

Control+Alarm+Timing

This is the Control+Timing microworld with an additional alarm acknowledgement task.

Control+Alarm+Timing+Unhide

The information that is needed for the timinig task is hidden and has to be revealed by clicking the "Aufdecken"-Button

Control+TwoStepHandling+
Alarm+Timing+Navigate

This microworld most closely resembles real live tasks. The information for the control task and the observation/timing task are distributed over two screens. Manipulating the process is no 'one-click' action any more but like in real live to be confirmed. And screens are overcrowded with information that is not needed for the current task, that is, there are additional cognitive demands for information selection and attention control.