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Scaleable Multitasking Microworlds
Research on human cognition in dynamic human-machine systems has to cope with
a
multitude
of
difficulties that stem from the domain. Complexity and dynamics
of the task are nearly unlimited sources of variance that can be hardly
controlled in real live situations. Experimentation with
classical stimuli that
can be easily
provided
in
the lab,
on the other hand, they may suffer from a lack of ecological validity and
results are hardly transferable back to the domain.
Microworlds
are
promissing experimentational
tools, that fill the gap between the before-mentioned extremes. Looking
at microworlds from the point of real systems, they appear as reduced
and simplified model environments that have some aspects in common with
the real world. Coming from the lab-side, they might be interpreted as overly
rich
stimuli.
The following table provides a collection of microworlds that nicely illustrates
this statement. The most simple microworld reflects only the most important
attributes of a
real world control solution. System dynamics, interaction
patterns and information
processing is largely simplified, however trained perceptional strategies can
be reused. On the other end of the continuum one can find a microworld,
that provides a high fidelity emulation of interaction principles of the operator
console of a selected industrial scale control system.
Link
| Description |
Control+Timing
|
This is the simplest of the microworlds. The tasks are reduced to the max
- a simple one-click control-task and a timing task. |
Control+Alarm+Timing
|
This is the Control+Timing microworld with an additional alarm acknowledgement
task. |
Control+Alarm+Timing+Unhide
|
The information that is needed for the timinig task is hidden and has to
be revealed by clicking the "Aufdecken"-Button |
Control+TwoStepHandling+
Alarm+Timing+Navigate
|
This microworld most closely resembles real live tasks. The information
for the control task and the observation/timing task are distributed over
two screens.
Manipulating the process is no 'one-click' action any more but like in real
live to be confirmed. And screens are overcrowded with information that
is not needed for the current
task, that
is, there are additional cognitive demands for information selection
and attention control.
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