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MoDyS-Project MT-GOMS
Car-Infotainment Assessment with Multitasking-GOMS
A new GOMS based modeling approach is developed
and applied to the assesment of infotainment systems in cars. A
modified version of the D2 test of attention is used in a car
simulator experiment to validate the multitasking-GOMS parametrization.
Modeling tools for GOMS like task analysis and new GOMS simulator
are implemented.
| Duration: |
Contact: |
| 01/2005 - 12/2006 |
Sandro
Leuchter
Fon +49(0)30/314-72408
Fax +49(0)30/314-72581
E-Mail sandro.leuchter (at) zmms.tu-berlin.de |
Future developments in automotive industry are facilitated by
electronics and information technology. This implicates an increasing
need for user interfaces. The potential distraction of new interfaces
has to be taken into account in the development of new interactive
systems. In this project we develop a methodology for simulation
based assessment of usability and potential distraction of new
interfaces.
We simulate the timing of user/interface interaction with models
of the task, the user, and driving situations. The advantage of
simulations compared to user studies is that they can be applied
in early stages of system development. The current trend in the
automotive industry to introduce model driven development processes
makes it even possible to ground simulations on the formal specifications
of nex systems and their interfaces.
To achieve this the GOMS methodology is deployed. Since car driving
is a task where several cognitive ressources are involved we use
the CPM-GOMS framework. We accumulate data for operators suited
to in-car interaction. The CPM-GOMS approach is extended for the
multi-tasking demands of the car driving environment. The notation
for GOMS models and the simulator are enhanced with elements for
multi-tasking scheduling.
We conduct research for modeling task switching behaviour and
timing with a modified D2 test of attention. An experiment is being
conducted in a vibroaccoustic
driving simulator. An additional experimental display has been
mounted in the center console of the simulator car. This display
shows stimuli of different
diffuculty. The task is to detect items showing a "d" with
two marks while driving in the simulator. The subjects have to react
by pressing buttons in the center console.
Condition 1:
one line of items, question applies only the center item of this
line; decision yes or no (D2 or not). |
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Condition 2:
one line of items, all items have to be examined (sequence
of yes/no); an additional RESET button can be used to restart
the line. |
Condition 3:
Five lines, all items have to be examined. There is an additional
display that shows which line is to be examined. Ths condition
also features the RESET button. |
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Theese conditions simulate different demands of interface interaction.
If requirements of the driving task interrupt interaction with
the display the driver has to remember at which item he or she
left the secondary task.
- Urbas, L., Schulze-Kissing, D., Leuchter, S., Kiefer, J., Dzaack,
J., Heinath, M. (accepted). Erfassung Residualer Ressourcen
Profile zur Modellierung von Fahrerassistenzsystem-Nutzung unter
Fahrbedingungen.
Tagung experimentell arbeitender Psychologen/Symposium Automatisierung
und Assistenz im Fahrzeug.
- Urbas, L, & Schulze-Kissing, D. (2005). Entwurfsunterstützung
durch Bedienermodellierung im KFZ-Bereich. Seminar VF Mensch-Technik-Information. 19.01.2005,
Chemnitz.
- Leuchter, S., Schulze-Kissing, D. & Urbas, L. (2004).
Entwurfsunterstützung
durch Bedienermodellierung im Kraftfahrzeug-Bereich. In Grandt,
M. (Ed), Verlässlichkeit der Mensch-Maschine-Interaktion
(pp. 87-95). Bonn: Deutsche Gesellschaft für Luft- und Raumfahrt
e.V. (DGLR Bericht; 2004-03).
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